Game Pitch Night

Special Event
Theater 7–9:30pm
  • Regular $20
  • Media Center Members $15


Apply now through July 29 for a chance to pitch your DIY game project to a hand-picked jury and live audience.

We're back! 

Following the success of our very first Game Pitch Night, the Media Center is thrilled to announce our pitch night return dedicated to all things games and gaming. (Check out past Pitch Night iterations: VR/AR and Podcast!)

Applications are open now through end of day July 29.

On August 8, see the next wave of game creators show off their DIY work with entertaining pitches, and stick around for food, drinks, and networking with fellow game creators.


  • 7:00 – 8:00 PM: The Pitches (Theater)
  • 8:00 – 9:30 PM: Reception (Lounge)



Five amazing, DIY game projects will be selected by the Made in NY Media Center by IFP staff and Nick Foturgno of Playmatics to present a five minute-long pitch to a panel of industry judges, and to our live audience.


Jeffrey Kornberg is the creator and host of The Dragon’s Tomb, a YouTube channel which parodies traditional board game content creators. Since May of 2018, he has amassed over 10,000 subscribers and 550K views, as well as successfully Kickstarted his own satirical, unplayable board game, Offensive Adult Party Game. He is also a Senior Video Producer and Creative Lead at Condé Nast Entertainment, responsible for producing, directing and developing digital videos for iconic brands such as Vanity Fair, WIRED, The New Yorker, Glamour, Bon Appétit, and more. Kornberg previously worked in production at MTV, NBC, Nickelodeon, Fuse, Comedy Central, CMT and CollegeHumor. In feature films, Kornberg executive produced the movie Goodnight Brooklyn: The Story of Death by Audio, which was one of 10 documentaries selected to premiere at the 2016 SXSW Film Festival. Kornberg also founded the official improvisational troupe of Penn State University, Full Ammo Improv.


Anya Combs is the Senior Games Outreach person at Kickstarter. She has been in the digital games space for over a decade, overseeing multiple mobile and online titles launched for Nickelodeon & AddictingGames, and has worked with countless game creators launching successful projects on Kickstarter.  She is excited to continue supporting game devs as they bring their creative projects to life.  Anya has also played the saxophone for 20+ years and plays in too many bands in NYC.  She doesn't sleep much.

Steph Clark is a videogames artist, curator, and educator living in New York, and a co-founder of Babycastles Gallery, a 501c3 Non-Profit dedicated to showcasing contemporary independent videogames and other media by marginalized creators. Babycastles is an internationally active volunteer run arts organization based in Manhattan, and plays host to a wide array of events, workshops, and exhibitions.

Steph's personal work is usually in the realm of climate fiction, absurdist futures, death positivity, and ambient play. They are currently an instructor of game design and development at NYU Tisch and NYU Tandon.

Jess Haskins is a game designer and writer specializing in worldbuilding, narrative design, and storytelling for games and interactive experiences. She holds an MFA in Design & Technology from Parsons School of Design and has game development experience across diverse genres and platforms, encompassing design, writing, and management roles. Jess is also the owner of Paperback Studios, chair of the IGDA NYC chapter and organizer of NYC Indie Games, a social and networking group for indie devs. She curates the NYC Game Dev community calendar and publishes the IGDA NYC monthly newsletter.

Mohini Dutta is a Brooklyn based interaction & UX designer with a focus on play. She firmly believes in the potential for good design to improve life experiences & foster better understanding between people. Her work straddles interaction, user experience design, product design, games (both digital + analog), & design education. Mohini is the Senior Product Designer at Tumblr, Co-Founder & Creative Lead at Antidote Games, and a professor at Parsons Design + Tech.


  • Jury Prize includes a $500 gift card for Media Center events and classes; One (1) mentorship session with Anya Combs of Kickstarter; free QWOP Bear membership level for the month of September to Babycastles (includes Babycastles Membership Card, Button & Sticker, free entry to all events, special members-only exhibition preview, and seasonal bundle of video games curated by Babycastlesplus); One (1) spotlight in the Partner News section of IGDA NYC's monthly newsletter.
  • Audience Choice Award includes 6 tickets (one game, valued at $261) and a behind the scenes tour at Beat the Bomb.


Projects will be selected to pitch, and evaluated for prizes, based on:

  • Innovative and interesting concept and approach
  • Clearly defined objective(s) and rules, understood in brief and in detail
  • Creative approach to artwork, production values, etc.
  • Fun with sense of theme/purpose, i.e. “Why should anyone play this game?”

We welcome game projects of all kinds: we’re open to game apps, tabletop games, experiential games, video games… or concepts that are story-driven, abstract, strategy-based, games of chance, individual player, multi-player… There are no restrictions on specific content or form, as long as it’s engaging, clear to understand, and (of course!) has a strong element of fun.

Ideally, projects should be in development and close to complete, but not yet finished. Submissions must send supporting materials to help selection committee (and, if selected, our jury and audience) visualize your projects and understand the rules/mechanics of the game in the most direct terms possible. We can accept concept artwork, pitch decks, visual treatments, and even demos if accessible online. We CANNOT accept in-person deliveries of materials.

Any questions about submission materials may be directed to the Media Center Programming Team at programming@nymediacenter.com.

While both our selection committee and our jury will keep an eye out for noteworthy, clean production values and artwork (where applicable), submissions need not be completely polished at this stage. Ultimately, fun content, creativity, and clearly defined mechanics are the top criteria.

If selected, projects will be asked to prepare a short, visual pitch deck for the Pitch Night. Pitch decks may include audio samples and video clips/trailer. All pitches must be five minutes in length.

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