Game Pitch Night: Submit Your Project

Impress key decision-makers in the world of gaming, and take your project to the next level with our first-ever Game Pitch Night!

You better be in it to win it: based on the success of our first Podcast Pitch Night (Nov ’17) and our third edition of VR Pitch Night (Mar ’18), we’re thrilled to announce our first annual Game Pitch Night on Thursday, August 23!

Have a game project that you think everyone should know about? Then read all about the contest and apply below to the Game Pitch Contest.


  • SUBMISSIONS DUE: Thursday, August 16
  • NOTIFICATIONS SENT: Friday, August 17


Five exciting, DIY game projects will be selected by the Media Center to pitch their concepts to a live theater audience. Selected projects will have 10 minutes on stage to present a five minute-long prepared pitch for panel of industry jury and our live audience, followed by five minutes of Q&A from our jury/audience.

Jury Prize:

  • Three (3) months of discounted Media Center membership, mentorship opportunities and networking opportunities with Media Center gaming professionals.
  • One (1) mentorship session with Anya Combs, Senior Outreach at Kickstarter
  • One (1) spotlight in the Partner News section of IGDA NYC’s monthly newsletter
  • One (1) hour-long mentorship session with James Seetal of IGDA NYC

Audience Choice Award:

  • One (1) hour-long private coaching session that includes playtesting and feedback as well as information on production, such as resources on manufacturing, importing and pricing with Jessica Ochoa Hendrix and Noelle Posadas of Killer Snails.

Our industry jury:

Anya Combs is the Senior Games Outreach person at Kickstarter. She has been in the digital games space for over a decade, overseeing multiple mobile and online titles launched for Nickelodeon & AddictingGames, and has worked with countless game creators launching successful projects on Kickstarter. She is excited to continue supporting game devs as they bring their creative projects to life.

James Seetal has worked in the video game industry and digital training interactive space for over 19 years. A majority of his career has been spent on countless projects for multiple companies and working on everything from 1st & 3rd party commercial games, government contracted serious games, educational software, and licensed properties for Spike TV, The History Channel, Star Wars, Nickelodeon, and AMC Network.

James now serves as Co-Chair for the International Game Developers Association’s NYC chapter, works in the VR gamification space by day, and in his free time, develops on his own indie game projects as owner and creator of Saturday Morning Games (now available on Kickstarter).

Noelle Posados is an international gold medal winning game designer currently at Killer Snails. Her most recent game, Biome Builder, won a gold medal at Serious Play and was the Best Family Tabletop Game at Boston FIG 2017. Noelle has worked in game development for 7 years with clients such as the New York Hall of Science and Sesame Street. She has given talks and taught classes on game design for places such as spēkər[s] @PrattManhattan and Playcrafting, and served as a judge for Indiecade. By engaging with the New York game development community Noelle hopes to help up and coming game designers find their creative voice. Noelle graduated from the Pratt Institute where she studied Illustration and Design.

Navid Khonsari, iNK Stories

Projects will be selected to pitch, and evaluated for prizes, based on:

  • Innovative and interesting concept and approach
  • Clearly defined objective(s) and rules, understood in brief and in detail
  • Creative approach to artwork, production values, etc.
  • Fun and sense of theme/purpose, i.e. “Why should anyone play this game?”

We welcome game projects of all kinds: we’re open to game apps, tabletop games, experiential games, video games… or concepts that are story-driven, abstract, strategy-based, games of chance, individual player, multi-player… There are no restrictions on specific content or form, so long as it’s engaging, clear to understand, and (of course!) has a strong element of fun.

Ideally, projects should be in development and close to complete, but not yet finished. Submissions must send supporting materials to help selection committee (and, if selected, our jury and audience) visualize your projects and understand the rules/mechanics of the game in the most direct terms possible. We can accept concept artwork, pitch decks, visual treatments, and even demos if accessible online. We CANNOT accept in-person deliveries of materials.

Any questions about submission materials may be directed to Bill Curran, Programming Producer, at

While both our selection committee and our jury will keep an eye out for noteworthy, clean production values and artwork (where applicable), submissions need not be completely polished at this stage. Ultimately, fun content, creativity, and clearly defined mechanics are the top criteria.

If selected, projects will be asked to prepare a short, visual pitch deck for the Pitch Night. Pitch decks may include audio samples and video clips/trailer. All pitches must be five minutes in length.